about me

I’m Andrew McIntosh, a Senior Writer and Narrative Designer based in Berlin. Over the course of my 19-year gamedev career, I’ve been fortunate enough to work on both new projects and beloved IPs, including Harebrained Schemes’ Shadowrun and BattleTech.

Characters I’ve created and written include fan-favorites such as Shadowrun: Dragonfall’s Glory, Eiger, and Dietrich; Shadowrun: Hong Kong’s Gobbet, Is0bel, and Racter, and the entire principal cast of BATTLETECH (alongside Trustworthy Client Ed Corbu).

my work

Here are a few of the games I’m best known for, along with some kind words from the press:

Shadowrun: Dragonfall (+ Director’s Cut) — Lead Writer

  • “One of the most memorable and complex RPG stories of the decade.”PC Gamer

  • "Fantastic atmosphere and stellar writing make Shadowrun: Dragonfall a great adaptation of its cyberpunk source material."Gamespot

  • "…utterly compelling, the writing is some of the industry’s finest with astounding prose and character development...”Hardcore Gamer

Shadowrun: Hong Kong (+ Extended Edition) — Lead Writer

  • "This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."​ - Hardcore Gamer

  • "​...a masterfully crafted game with truly exceptional writing..."​ - Gameplanet

  • "Even in the briefest interactions, the writing involved reads like something you'd get from a studio 10 times Harebrained's size." - IGN

BATTLETECH (+ Flashpoint, Urban Warfare, & Heavy Metal) — Principal Writer

  • "BattleTech raises the bar for storytelling in a turn-based strategy game."​ - Polygon

  • “The main story’s handcrafted missions are full of lore and dialogue to read between and during missions, and it’s all written extremely well.” - IGN

  • "...the characterization and writing is taut and strong, with barely a word wasted throughout." - Eurogamer