about me

I’m Andrew McIntosh, a Principal Writer and Narrative Designer based in Berlin. Over the course of my 12+ years as a Narrative professional, I’ve been fortunate enough to work on both new projects and beloved IPs, including Harebrained Schemes’ Shadowrun and BATTLETECH.

Characters I’ve created and written include fan-favorites such as Shadowrun: Dragonfall’s Glory, Eiger, and Dietrich; Shadowrun: Hong Kong’s Gobbet, Is0bel, and Racter, and the entire principal cast of BATTLETECH (alongside Trustworthy Client Ed Corbu).

my work

In addition to my work with Harebrained Schemes, I’ve also done contract writing for a number of high-profile clients, including Wooga GmbH, Marvel Comics, and Catalyst Game Labs.

Here are a few of the games I’m best known for, along with some kind words from the press:

Shadowrun: Dragonfall (+ Director’s Cut) — Game Writer

  • “One of the most memorable and complex RPG stories of the decade.”PC Gamer

  • "Fantastic atmosphere and stellar writing make Shadowrun: Dragonfall a great adaptation of its cyberpunk source material."Gamespot

  • "…utterly compelling, the writing is some of the industry’s finest with astounding prose and character development...”Hardcore Gamer

Shadowrun: Hong Kong (+ Extended Edition) — Lead Writer

  • "This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."​ - Hardcore Gamer

  • "​...a masterfully crafted game with truly exceptional writing..."​ - Gameplanet

  • "Even in the briefest interactions, the writing involved reads like something you'd get from a studio 10 times Harebrained's size." - IGN

BATTLETECH (+ Flashpoint, Urban Warfare, & Heavy Metal) — Principal Writer

  • "BattleTech raises the bar for storytelling in a turn-based strategy game."​ - Polygon

  • “The main story’s handcrafted missions are full of lore and dialogue to read between and during missions, and it’s all written extremely well.” - IGN

  • "...the characterization and writing is taut and strong, with barely a word wasted throughout." - Eurogamer