about me
I’m Andrew McIntosh, a Senior Writer and Narrative Designer based in Berlin. Over the course of my 19-year gamedev career, I’ve been fortunate enough to work on both new projects and beloved IPs, including Harebrained Schemes’ Shadowrun and BattleTech.
Characters I’ve created and written include fan-favorites such as Shadowrun: Dragonfall’s Glory, Eiger, and Dietrich; Shadowrun: Hong Kong’s Gobbet, Is0bel, and Racter, and the entire principal cast of BATTLETECH (alongside Trustworthy Client Ed Corbu).
my work
Here are a few of the games I’m best known for, along with some kind words from the press:
Shadowrun: Dragonfall (+ Director’s Cut) — Lead Writer
“One of the most memorable and complex RPG stories of the decade.” – PC Gamer
"Fantastic atmosphere and stellar writing make Shadowrun: Dragonfall a great adaptation of its cyberpunk source material." – Gamespot
"…utterly compelling, the writing is some of the industry’s finest with astounding prose and character development...” – Hardcore Gamer
Shadowrun: Hong Kong (+ Extended Edition) — Lead Writer
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer
"...a masterfully crafted game with truly exceptional writing..." - Gameplanet
"Even in the briefest interactions, the writing involved reads like something you'd get from a studio 10 times Harebrained's size." - IGN
BATTLETECH (+ Flashpoint, Urban Warfare, & Heavy Metal) — Principal Writer
"BattleTech raises the bar for storytelling in a turn-based strategy game." - Polygon
“The main story’s handcrafted missions are full of lore and dialogue to read between and during missions, and it’s all written extremely well.” - IGN
"...the characterization and writing is taut and strong, with barely a word wasted throughout." - Eurogamer